//Added Snotz: Head for Abilities Packet class
#pragma once

#ifndef _CUPDATEABILITIESPACKET_H_
#define _CUPDATEABILITIESPACKET_H_

#include "CBasicPacket.h"
#include "CChar.h"

class CUpdateAbilitiesPacket : public CBasicPacket
{
public:
	CUpdateAbilitiesPacket(CChar *schar);
	~CUpdateAbilitiesPacket(void);

	void setWeaponSkills(CChar *schar);
	void checkRelics(CChar *schar);
	void setAbilities(CChar *schar);

};
#endif
